slavin
slavin:

"The worst part of outfitting our police officers as soldiers has been psychological. Give a man access to drones, tanks, and body armor, and he’ll reasonably think that his job isn’t simply to maintain peace, but to eradicate danger. Instead of protecting and serving, police are searching and destroying." 

(via America Is Not For Black People)

—

This is from an article that Jenna Wortham describes as “the hardest thing I’ve ever read” and I feel like, while I’ve read even worse than this, it’s not a competition I’m interested in. It’s horrorshow. 

The article itself is much bigger and more important than this particular quote — which I think is really the broadest point made. It resists summary or reduction, and that’s one reason to read it.

slavin:

"The worst part of outfitting our police officers as soldiers has been psychological. Give a man access to drones, tanks, and body armor, and he’ll reasonably think that his job isn’t simply to maintain peace, but to eradicate danger. Instead of protecting and serving, police are searching and destroying."

(via America Is Not For Black People)

This is from an article that Jenna Wortham describes as “the hardest thing I’ve ever read” and I feel like, while I’ve read even worse than this, it’s not a competition I’m interested in. It’s horrorshow.

The article itself is much bigger and more important than this particular quote — which I think is really the broadest point made. It resists summary or reduction, and that’s one reason to read it.

tchotchkenation
tchotchkenation:

DISASTEROID getting a background and some rudimentary gameplay mechanics.
As you can probably tell, the game consists of two parts — one part a match-3 / tetris-like gameplay where you build up your asteroid, and the second which is all about blasting through as many obstacles as you can.
There’s a lot to go (more block types, scoring, etc.) but I’m feeling confident that it could be fun! Things currently planned
better graphics
actual scoring / game over system
exploding blocks heck yes 🎉

tchotchkenation:

DISASTEROID getting a background and some rudimentary gameplay mechanics.

As you can probably tell, the game consists of two parts — one part a match-3 / tetris-like gameplay where you build up your asteroid, and the second which is all about blasting through as many obstacles as you can.

There’s a lot to go (more block types, scoring, etc.) but I’m feeling confident that it could be fun! Things currently planned

  • better graphics
  • actual scoring / game over system
  • exploding blocks heck yes 🎉