[These] have trickled into the mainstream, spawning the ubiquitous astroturfed, supposed fun palaces that characterise digital, media and communication office design. Plastered with domestic wallpapers that have long since lost their edgy irony, punctured by playground slides…
“Password Policy: Your password must be at least 7 characters. For future reference, it can’t be any of your 4 previous passwords. Your password cannot contain your account name or parts of your account name that exceed two consecutive characters. Passwords expire after 90 days. It must contain characters from three of the following four categories:
• English uppercase characters (A through Z)
• English lowercase characters (a through z)
• Base 10 digits (0 through 9)
• Non-alphabetic characters (for example, !, $, #, %)
• Complexity requirements are enforced when passwords are changed or created.”—D:*
A suburban Philadelphia school district is agreeing to pay $610,000 to settle two lawsuits brought by students who were victims of a webcam spying scandal in which high school-issued laptops secretly snapped thousands of pictures of pupils.
Prosecutors and the FBI opened an inquiry following a February privacy lawsuit accusing administrators of spying on students with webcams on the 2,300 district-issued MacBooks. The lawyers who filed lawsuits on behalf of two students acquired evidence in pretrial proceedings showing that the district secretly snapped thousands of webcam images of students, including pictures of youths at home, in bed or even “partially dressed.”
The original suit was based on a claim by Robbins, a sophomore at the time, that school officials reprimanded him for “improper behavior” based on photos the computer secretly took of the boy at home last fall. One picture shows him asleep at home last October.
That “behavior” turned out to be pill popping. The family said their son was eating Mike and Ike candy, his lawyer claimed.
In all, about 400 photos were taken of Robbins. The tracking software on Hasan’s computer snapped as many as 469 photographs and 543 screenshots of the former senior.
I keep wanting to use the word “baller” in conversation but I don’t because I’m like “ew it’s a testicles thing” but then I remember that it’s actually a basketball reference by derivation so then I go “ew, it’s a sports thing” so then I don’t say it usually.
“A Dark Room continued on with these modest figures for five months, eventually reaching a thousand downloads a month at ninety-nine cents each—“nice mailbox money,” as Rajan described it, but nothing more than that. Then, one day in early spring, Rajan decided to check the U.K. App Store charts on a whim and noticed that the game had been downloaded three hundred times in a single day. … The next day that figure shot to eight hundred, and a few days later the game had become the most downloaded game in the U.K. App Store. Soon after, the game began climbing the ranks of the U.S. App Store, reaching the top spot for all downloads on April 12th and staying there for the rest of the month. “I have no idea why it happened,” Rajan admitted. “All this was an accident.””—A Dark Room: The Best-Selling Game That No One Can Explain, New York Times
Being that you're an industry expert, I was hoping if there were any tips or advice you can give to an aspiring Animation Series creator. Any lessons you've learned from working in the industry from so many years. What advice would you give yourself if you were starting out trying to get you're animation picked up by a major network?
Yeah I have a big piece of advice! Stop “aspiring”!!!!! Your aspirations end now!!!!
The freaking coolest thing about living in the year 20XX is that you don’t have to have anyone’s permission to be an Animated Series creator. Grab a trial copy of Flash, or make flipbooks, or your own GIFs, or make some stop motion with your phone. Just start making whatever you want! Don’t save your good ideas for some big-wig executives or networks. Just do them right now! Don’t be precious with your ideas, just put them out there.
Content that’s on TV or in movies is not “more official” than stuff you make in your home on your spare time to share with friends on the internet. It’s all the same!!!!! As long as you enjoy it, who cares!! And if other people happen to like it also, then BONUS!!
The experience you get from trying to make something good on your own is so much more important than any future dream of being a big shot. Upload what you do to the internet and get feedback, show it to as many people as you can and listen to critiques. Learn to do stuff all by yourself, and only for your own pleasure.
From what I’ve seen, the people who end up creating a good animated series are the same people who have been creating their own stories, cartoons, comics and music on their own just for fun long before they ever got the shot at the big-time. Read about how your favorite cartoons are made, and try to do the process on your own. You’ll learn what your strengths are and what you’re interested in exploring.
(If you don’t have the facilities to create animation on your own, make something smaller scale- like a script, a comic, or a storyboard!)
OK THEN HERE’S STEP TWO: once you’ve learned to love your work on your own and figured out what you like to draw and what you’re passionate about, you may get a chance to pitch an idea. And thanks to the work you’ve done, you’ll be READY! Instead of some half-finished ideas, you’ll be able to point to all the amazing stuff you’ve created on your own and say “look, I already know what I like, AND I already know how to do it!” —-that’s WAY more impressive than an undeveloped idea with nothing to show for it. PLUS, the bonus of doing good work on your own is that you’ll attract attention and opportunity! I know so many people working in this industry who were discovered from their own silly personal work that was just randomly found online.
GET TO IT! DON’T WAIT FOR ANYONE’S PERMISSION TO BE THE CREATOR YOU WANT TO BE! START NOW! YOU HAVE TO START NOW! DON’T YOU MAKE ME COME OVER THERE AND FORCE YOU TO DO IT! YOUR “ASPIRATION DAYS” ARE OVER!
“When people play your game, their perception is 100% real and valid, even in some cases where they might actually be “wrong.” It is not your job to get defensive and say “you’re wrong!” - it’s your job to say “hey, what led to that perception? How can we improve?””—Andrew Weldon, designer, viaTwitter
A Hong Kong VC fund has just appointed an algorithm to its board.
Deep Knowledge Ventures, a firm that focuses on age-related disease drugs and regenerative medicine projects, says the program, called VITAL, can make investment recommendations about life sciences firms by poring over large amounts of data.
Just like other members of the board, the algorithm gets to vote on whether the firm makes an investment in a specific company or not. The program will be the sixth member of DKV’s board.